AR/VR Research & Development


VR or Virtual reality is to put the user into an immersive world that replicates a real environment, the concept is to remove the sensory input from the real world and use the auditory and visual signals to allow the virtual world to take over and become the temporary environment. more than 70 years ago, we saw the development of the first simulation device, the first form of interactive multimedia theater, and the first head mounted display (HMD) and the use of virtual reality in the field of human-computer interaction (HCI). This was first invented back in the late 60s by Ivan Sutherland where he made a HMD system that linked with a projector that was suspended from a ceiling where the user was able to see simple wireframe computer generated graphics.


Rather than immerse the user in a new landscape this new technology, called augmented reality, blurs the line between what’s real and what’s generated by computers by enhancing what we see, hear, feel and smell. On the spectrum between virtual reality, which creates immersive, computer-generated environments, and the real world augmented reality is closer to the real world. Augmented reality adds graphics, sounds, haptic feedback and smell to the natural world as it exists. Both video games and cell phones are driving the development of augmented reality. Everyone from tourists to soldiers, to someone looking for the closest train stop can now benefit from the ability to place computer-generated graphics in their field of vision.


VR in gaming:

Keep Talking and Nobody Explodes- This is a game where you work with a friend to defuse a bomb, player one wears the VR headset whilst player two uses a manual to defuse the bomb. communication is key in this game as it heavily relies on speech to progress in the game.

Resident Evil 7: Biohazard- This horror game allows you to experience the story of resident evil in vr. You sit down and use a control the game using a controller, the VR function doesn’t have much purpose except looking around and of corse is scarier. This game used a demo of the full game using the same villains to promote the overall story with I feel really help promote the game.

Batman: Arkham VR- This game is a mix between a story and a game, you move through the story and use the controls to find out who murdered Nightwing. This visual storytelling was really effective in how it told batmans story and show how messed up he is.

VR in movies:

Tron- The son of a virtual world designer goes looking for his father and ends up inside the digital world that his father designed. He meets his father’s corrupted creation and a unique ally who was born inside the digital world.

Matix- In the matrix, it shows humanity being captive to a world of alien robots keeping us imprisoned by a virtual world. This shows VR in a creepy light, but in this world, the people that know of the captivity or the people who are in the real world can bend the rules of the virtual world against the rules.

The Lawnmower man- The eccentric Dr. Lawrence Angelo puts mentally disabled landscaper Jobe Smith on a regimen of experimental pills and computer-simulated training sequences in hopes of augmenting the man’s intelligence. In time Jobe becomes noticeably brighter and also begins to fare much better with the opposite sex. But, as he develops psychic powers, he realizes that those around him have taken advantage of his simplicity his whole life, and he plots a bloody revenge.

VR in books:

Neuromancer- William Gibson’s Neuromancer with this cyberpunk classic using its virtual reality as the way in which console cowboys enter cyberspace or ‘the Matrix’. Gibson’s worlds mix hacking with virtual environments and there are augmented reality notes in there as well. As well as artificial intelligence, ROM-saved consciousness copies of now-dead people and one of the most fascinatingly complex heroes in modern fiction and you have a must-have read for those looking to what comes next.

Hitchhiker’s Guide to the Galaxy- Douglas Adams’ Hitchhiker’s Guide to the Galaxy opens with a man deciding to lay in front of a digger, and remains one of the most brilliantly written comedic novels of all time. Yet the sci-fi ideas within Hitchhikers are also sublime, and virtual worlds are a big part of some of the plot. When the Earth is destroyed, a virtual simulation of the Earth is created to finish the mice/highly intelligent pan-galactic beings’ calculation, and when Zaphod Beeblebrox steps into the Vortex he comes out entirely unscathed because he actually enters in a virtual world created around him.

Better than Life- The Rob Grant/Doug Naylor book contains one of the most brilliantly realised comedic looks at VR and what it says about us. For the hero Lister, VR heaven is idyllic ‘It’s a Wonderful Life’ world where humanity and empathy rule; for Rimmer, it is gloss and money and power – something that he manages to corrupt utterly and make himself thoroughly unhappy.

VR in TV:

Some tv shows mention VR like in “black mirror” but tv hasn’t really had any VR-based shows.

Benefits of using VR:

Disabled people can really benefit of, of VR and AR technology, not only does the user have tremendous experiences feeling all the sensations and virtual settings but if disabled the user can undergo, experiences that they have never encountered before such as walking climbing. We can even go as far as proposing that the Akouphone or Hearing aid invented in 1898 by Miller Reese Hutchison, was a form of augmented reality as the microphone that was transmitting audio into the hearing impaired user was able to create a sensation that was impossible to be achieved by the ear alone – sound and thus allowing the user to experience reality aided by a technology. This can also be said about voice aids and possibly even glasses. VR and AR technology can be used in more than video games such as the architecture, to view the final construction, medical field to aid in surgery, educational systems to help tutor students and the military have implemented the technology into their vehicles.


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