AR/VR Planner

In our group, there are 5 people including myself: Elliott, Rokas, Josh, Liam

The assignment began week starting 20th February –

 Monday 20th February- Research : Concept of AR/VR –

  • Produce a historical timeline of AR/VR in fiction and visual media. (Me,Elliott, Rokas, Josh & Liam)

Tuesday 21th February- Research : Game Concept –

  • Devise a game concept and from this chose which story mechanism your promo will follow – investigate a range of media where AR/VR is used. (Me,Elliott, Rokas, Josh & Liam)

Wednesday 22nd February- Research: Treatment & Visual Identity –

  • Produce a story idea in the form of a Treatment
  • Research your ideas for a visual identity, look at visual references for scenes, props and characters. (Me,Elliott, Rokas, Josh & Liam)

Thursday 23rd – Sunday 26th- Research: Finish any remaining research tasks and go over research tasks completed to make sure they are to good standard.

Monday 27th February- Asset Production: Generate Ideas-

  • Generate drawings, images, photos, and found materials of ALL the assets you intend to use in your promo. This will include scene, character and props that will appear in your production. (Me,Elliott, Rokas, Josh & Liam)

Tuesday 28th February- Asset Production: Graphics

  • Consider graphics and titling to be used in your promo, collect examples of font and designs for logos. (Me,Elliott, Rokas, Josh & Liam)

Wednesday 1st March- Asset Production: Gathering Assets

  • Produce scans, animations, live footage, 2D/3D and stop-motion animation, gameplay and collect internet and copyright free material of the assets that you will use in your promo. (Me,Elliott, Rokas, Josh & Liam)

Thursday 2nd March – Sunday 5th March- Asset Production: Soundtrack

  • Generate a soundtrack and sound effects using Garageband, Audition, live instruments, etc. If using spoken word produce a script and record this narration using industry standard techniques. (Me,Elliott, Rokas, Josh & Liam)

Monday 6th March – Prepare Files : Organisation

  • Organise and label files into the correct folder structures using industry techniques for naming conventions. (Me,Elliott, Rokas, Josh & Liam)

Tuesday 7th March – Prepare Files: Storage Device

  • Store these files onto the correct storage devices.(Me,Elliott, Rokas, Josh & Liam)

Wednesday 8th March – Prepare Files: Editing Visual Assets

  • Manipulate and edit the visual assets using background and motion effects (including chromakey techniques), filters, transitions and titling. Use After Effects and Premier Pro. (Me,Elliott, Rokas, Josh & Liam)

Thursday 9th March – Sunday 11th March – Prepare Files : Audio

  • Manipulate and edit the audio assets to fit the visual edit. Use Garageband, Audition, recorded narration (ADR) and Foley. (Me,Elliott, Rokas, Josh & Liam)

Monday 12th March – Prepare Files : Final Edit

  • Edit both Video and Audio assets to create a final edit, output these to the correct compression settings for: a) Youtube/Vimeo web streaming upload. b) In-game video. (Me,Elliott, Rokas, Josh & Liam)

Tuesday 13th March – Prepare Files : Final Promo

  • Upload the promo to the desired destination (YouTube and/or Vimeo)
  • Check for colour grading and studio quality and adjust values to suit purpose.
  • Feedback from a test screening
     (Me,Elliott, Rokas, Josh  & Liam)
 Until 27th March go over all work to make sure it is distinction level standard and make sure everyone in the group is happy with the final result and each of their inputs have been heard.

AR/VR Research & Development


VR or Virtual reality is to put the user into an immersive world that replicates a real environment, the concept is to remove the sensory input from the real world and use the auditory and visual signals to allow the virtual world to take over and become the temporary environment. more than 70 years ago, we saw the development of the first simulation device, the first form of interactive multimedia theater, and the first head mounted display (HMD) and the use of virtual reality in the field of human-computer interaction (HCI). This was first invented back in the late 60s by Ivan Sutherland where he made a HMD system that linked with a projector that was suspended from a ceiling where the user was able to see simple wireframe computer generated graphics.


Rather than immerse the user in a new landscape this new technology, called augmented reality, blurs the line between what’s real and what’s generated by computers by enhancing what we see, hear, feel and smell. On the spectrum between virtual reality, which creates immersive, computer-generated environments, and the real world augmented reality is closer to the real world. Augmented reality adds graphics, sounds, haptic feedback and smell to the natural world as it exists. Both video games and cell phones are driving the development of augmented reality. Everyone from tourists to soldiers, to someone looking for the closest train stop can now benefit from the ability to place computer-generated graphics in their field of vision.


VR in gaming:

Keep Talking and Nobody Explodes- This is a game where you work with a friend to defuse a bomb, player one wears the VR headset whilst player two uses a manual to defuse the bomb. communication is key in this game as it heavily relies on speech to progress in the game.

Resident Evil 7: Biohazard- This horror game allows you to experience the story of resident evil in vr. You sit down and use a control the game using a controller, the VR function doesn’t have much purpose except looking around and of corse is scarier. This game used a demo of the full game using the same villains to promote the overall story with I feel really help promote the game.

Batman: Arkham VR- This game is a mix between a story and a game, you move through the story and use the controls to find out who murdered Nightwing. This visual storytelling was really effective in how it told batmans story and show how messed up he is.

VR in movies:

Tron- The son of a virtual world designer goes looking for his father and ends up inside the digital world that his father designed. He meets his father’s corrupted creation and a unique ally who was born inside the digital world.

Matix- In the matrix, it shows humanity being captive to a world of alien robots keeping us imprisoned by a virtual world. This shows VR in a creepy light, but in this world, the people that know of the captivity or the people who are in the real world can bend the rules of the virtual world against the rules.

The Lawnmower man- The eccentric Dr. Lawrence Angelo puts mentally disabled landscaper Jobe Smith on a regimen of experimental pills and computer-simulated training sequences in hopes of augmenting the man’s intelligence. In time Jobe becomes noticeably brighter and also begins to fare much better with the opposite sex. But, as he develops psychic powers, he realizes that those around him have taken advantage of his simplicity his whole life, and he plots a bloody revenge.

VR in books:

Neuromancer- William Gibson’s Neuromancer with this cyberpunk classic using its virtual reality as the way in which console cowboys enter cyberspace or ‘the Matrix’. Gibson’s worlds mix hacking with virtual environments and there are augmented reality notes in there as well. As well as artificial intelligence, ROM-saved consciousness copies of now-dead people and one of the most fascinatingly complex heroes in modern fiction and you have a must-have read for those looking to what comes next.

Hitchhiker’s Guide to the Galaxy- Douglas Adams’ Hitchhiker’s Guide to the Galaxy opens with a man deciding to lay in front of a digger, and remains one of the most brilliantly written comedic novels of all time. Yet the sci-fi ideas within Hitchhikers are also sublime, and virtual worlds are a big part of some of the plot. When the Earth is destroyed, a virtual simulation of the Earth is created to finish the mice/highly intelligent pan-galactic beings’ calculation, and when Zaphod Beeblebrox steps into the Vortex he comes out entirely unscathed because he actually enters in a virtual world created around him.

Better than Life- The Rob Grant/Doug Naylor book contains one of the most brilliantly realised comedic looks at VR and what it says about us. For the hero Lister, VR heaven is idyllic ‘It’s a Wonderful Life’ world where humanity and empathy rule; for Rimmer, it is gloss and money and power – something that he manages to corrupt utterly and make himself thoroughly unhappy.

VR in TV:

Some tv shows mention VR like in “black mirror” but tv hasn’t really had any VR-based shows.

Benefits of using VR:

Disabled people can really benefit of, of VR and AR technology, not only does the user have tremendous experiences feeling all the sensations and virtual settings but if disabled the user can undergo, experiences that they have never encountered before such as walking climbing. We can even go as far as proposing that the Akouphone or Hearing aid invented in 1898 by Miller Reese Hutchison, was a form of augmented reality as the microphone that was transmitting audio into the hearing impaired user was able to create a sensation that was impossible to be achieved by the ear alone – sound and thus allowing the user to experience reality aided by a technology. This can also be said about voice aids and possibly even glasses. VR and AR technology can be used in more than video games such as the architecture, to view the final construction, medical field to aid in surgery, educational systems to help tutor students and the military have implemented the technology into their vehicles.

AR/VR Sound development

Natural ambient sound:

Natural sound is a must have in this production as the person using the VR heads set will be going to different terrain and each terrain will have different ambient sounds like leaves blowing in the wind, water and birds for example. I have collected sounds from local packs and water streams to get a feel for the natural environment and what to and what not have in the game. In the park audio there are a lot of birds chirping and the distant sounds of cars but in the actual game, there aren’t any cars so they won’t be any of those. I also looked up audio one websites like youtube and freesound to try to get other ideas for the sound to add into the game for reference and ideas.

Background music:

I’m still not fully sure if there will be any background music in the game as I feel the moment of development we are in that the natural sound could be enough but until we’re into post production I won’t know as we could make something work to add over the top or slide in underneath of the promo. If I was to add music in I would make the music go with the scenery, for example, happy music for a wooded area,  light and relaxing music for an area with water and maybe slightly deeper and dark tone for night time so the player really feels immersed wherever he or she is.

This Soundcloud mix was produced by Liam, it closely resembles old video games first levels with its soft tune and calm nature, these are usually used to ease the player into the game to learn how to get around.

AR/VR Treatment/Story Development

Story Development:

The story starts with the main character, we’ll call him John, John is in an older building for a test group for an unknown product he is expecting a normal sized group as that’s what test groups normally are. The scene starts with the camera on the door, John opens the door and goes in then sits down. A second later a man in a lab coat walks in and places the box down in front of I’m on a table. Just after the box is placed on the table John asks “Wheres the test of the test group” when the scientist quickly replies “You are the test group” then walks out the room leaving John in there alone with the VR goggles. There is a voice over the top of the room coming from a speaker, it’s the scientist that walked in, he says “John, please could you put on the headset,” John looks at the headset nervously and continues to put the headset on. As soon as the headsets on he is warped into another world the world of VR, looks around experiences the worlds, then takes it off. The scientist speaks again “How do you feel John”, John sits there panting then just smiles.


The working title is VR Experience we are going with this name because we haven’t thought of a fully fleshed out name so we’re sticking with this at the moment. This short promo will be an advert about a VR headset, this also is a very very short film as the promo is mainly about the person’s experience with virtual reality. The overall target audience would be towards adults and late teens as the product will be quite expensive in price so most young folk wouldn’t have the money and would most likely treat it badly, also  I’ve done some research into virtual reality and the age range of people who are most likely to buy them and adults etc where this people who bought most. The main character is a nervous man going to a test group to make some quick money and is uneasy about everything but when he experiences VR for the first time and comes out he’s like a whole new person full of life showing how fun virtual reality is. The first set of scenes in the first room when the man first experiences VR we will need lighting, camera, sound and the VR headset as a prop and maybe a lab coat for the scientist, the shot set will be when the man opens the door and goes in the camera will be looking at the door coming from the outside going in, then the camera will be in the room, then next set of shows will be entirely in front of a green scene as the man’s in the virtual space, again we will need to get lighting, a camera, sound (boom mic) that will cover those shots. For audio in the VR world there maybe some themed background music but 100% there will be ambient noise such as a breeze and birds chirping for example. I feel this is a good idea for the project as it shows a man becoming happy again and that from the experience it gave in happiness also I feel that this trailer will keep the audience watching because of its strange nature and the interest to find out what’s going on will happen, to make this I will need to learn more about Maya to create the virtual worlds so the modelling of the world then converting it to a polygon state is something I will need to work on. Some of the problems that we may encounter are that we might not find the perfect place to film the opening scene and the 3D work not being to scratch but we can work on that when it comes, we will most likely finish the 3D work when we get to post production. The only thing we may have to buy would be the lab coat the scientist wears as the equipment like the camera sound and the VR headset we can borrow from the college.




AR/VR Enviroment Development


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To begin with, I started with a flat plain, to model around with. I switched to the sculpting tab on the toolbar, this allows me to mold and create a landscape from a flat plain making the process easier when converting the world to a polygon. To make the environment polygon/cube like I when to the transform section in the edit mesh tab wich then allowed me to distort the world into the shape you can see.

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Test Room Environment:

For the test room, we wanted a singular room with a table and one or two chairs on the inside to give the promo a creepy feel. It plays on the fact that he was supposed to be a part of a test “group” but he’s the only one there. For the room, we’ll probably find a room at the college to do it in as I have a room in mind already which should fit the specification we need.



AR/VR Story/Enviroment Development

Story development 1:(changed)

The trailer will start with a bored man sitting on the sofa with nothing do to when suddenly there is a knock at the door, he disregards it, after ignoring the know he is promptly hit in the head with a box. He looks back at the door, it’s still shut, after a few seconds of being confused he opens to box and to his surprise its a VR headset. He puts the headset on and it has taken to another world, this surprises him and he takes it off really quickly, he looks amazed. He puts it on and experiences the VR game and looks like he’s enjoying everything then finally then the logo of the gaming company comes up and maybe the name of the game.

Work process:

To begin we have some people working on a logo for the trailer and the others work on the story/game so we can optimize the working process.

Visual Identity:

Development ideas for the trailer, as we want different terrains as we want each area to be on a different planet. These pictures below are from the game “Small radio’s Big televisions” this game is a puzzle game using tapes as portals to another virtual world inside the game. So some plants have bright colours and others will be darker, and of course, we can’t make too many as it would be harder to make them. The game will be stylized towards a polygon theme. To make this we’ll ever use Maya to make the world beforehand and add it in via a green screen when we edit it or we could make it in real time in a game software such as Unreal engine or unity so it could be like a real game.


GD2 – Please continue the tasks set last week starting with the following:

  • Finish the game visual identity. Think about colour schemes and how this will be reflected in the promo, will it be produced in muted tones or loud primary colours? Which typeface will you use? Does it look professional? How does it relate to your actual game idea?
  • Continue with your promo. Finish the logo and titles…show both sketched and digital development of these ideas. If you are producing a title of moving graphic…this will have to be storyboarded.
  • You should have different people taking up different roles in this production. Reflect on what has been achieved and who is doing what. Write your short report on Moodle.