Video Game Interface Assignment – Part 1 – Planning


I am required to design a professional game interface for a racing game which should use some of the following amount of laps, position, tim, best lap, speed/speedometer, map , wing mirrors, brand, if the car is damaged, power, boost/nitro, way finder, checkpoint. The game has to be in London and have to decide whether to add other designs into the game.

I think the main thing to think about is what kind of racing game it going to be as depending on the type of car the interface will be different, four example if you get damaged will it make it harder to view the interface as it breaking. This is what I will think about as well as the positioning and size of the parts in the interface.

Interface –

Most games about cars the interface comes either in a third or first person perspective depending on which it changes the style and places of the parts of the interface. First person takes up more of the screen usually as the game creators what to make you (the player) feel as if your in the game experiencing what it would be to drive a car in a real race. On the other hand in third person the screen is more clean showing more of the games visuals then hiding some of the interface to do this.

Shows more of the game
Shows more of the game
Takes up most the screen like a real car
Takes up most the screen like a real car

As you can see the picture on the left is more open keeping the interface small in the corners also making the map this and see through as its not in a box and on the right picture it takes up more of the screen using the car in game to show off some of the interface, but not taking up to much space so you can still see the looks of the inside of the car.

On the picture on the right you can see the map is only showing the are in which they are on/coming up to then fading away when you get away from it this is good as it doesn’t take up the whole screen and get tells you where you need to go without showing the entire map, when planning I will need to decide whether I should do something like this or show the whole map like the picture on the left.


If a car in a game has branding the company that made the game has to pay the car company to use their brand ing the game in which is expensive and since I don’t have enough money to pay for a brand I will have to make up the brand during the design process.


Week 1 – planning more, gathering ideas, analysis of interface (task 2)

Week 2- finish off analysis, start on development by sketches and annotate

Week 3- finish sketches, ask peers about work and write up on blog

Week 4-Mock ups and final visuals, create professional look (3 designs)

Week 5- Evaluation (750 words)


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